AI-crafted indie studio · made in 4 days
Belhasin Games is a two-person studio. Four original browser games — a space odyssey, a Superman brawler, an Avatar four-element fighter, and a top-down New York. No installs. No downloads. Press play.
The studio
We're two brothers who love games and decided to find out how far modern tools could take us. The answer surprised us — four complete, original games in four days, each with its own art, physics, music and feel. This is the result. Play them, break them, enjoy them.
Suit up as a lone astronaut and rocket between seven hand-painted planets — lush oceans, lava fields, frozen wastes, toxic swamps and barren moons. Run, jump, shoot, and explore worlds that each feel alive.
The last son of Krypton takes to the skies. Hover and soar through a side-scrolling Metropolis, smash invading robots with jab–cross combos, melt them with laser eyes, freeze them with super-breath, then grab and throw the wreckage. Two suits. One city to save.
A full 2D fighting game inspired by the upcoming Avatar Legends. Play Aang or Korra and switch between Water, Earth, Fire and Air mid-combat — each rewires your moveset, speed and VFX. Best-of-three rounds, juggles, blocks, and a screen-filling Avatar State ultimate.
An homage to the original GTA (1997), rebuilt as a top-down New York. The full Manhattan grid, Central Park, two rivers and a working subway. Carjack any vehicle, dodge traffic that obeys the lights, pick from three weapons, and fast-travel the El line across a city that never stops moving.
Why they feel different
Every game runs in your browser on an HTML5 canvas. Click "Play" and you're in — no launchers, no downloads, no accounts.
From pixel-art planets to a cinematic Fire Nation palace, every frame was generated, tuned and assembled by hand with Pixel Lab.
Music and effects are generated live with the Web Audio API, so the games ship with a full score and zero audio files to load.
The story
We believe AI is about to change the gaming industry — and that this is just the tip of the iceberg. Here's how two people and a few brilliant tools built four games in a single weekend.